Hi folks, I'm very new to Houdini and I made a simple project with a particle emitter and a collision grid plane. I'd like to replace particles with a box mesh, but I can't figure out how to do it.
May I please ask some guidance? Here attached my project.
PS: I know how to replace particles with the POP_Network - Old, but this project I made uses the new POP_Network).
Thanks for any help.
Replacing particles with geometry in AutoDOPNetwork
5631 4 1- Alessandro Mastronardi
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- Enivob
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- Alessandro Mastronardi
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- Enivob
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Inside your location_particle node you are importing the result from the AutoDop network. At that point you are at the SOP level and have points. That is where you can leverage the copy. The object merge is bringing in whatever geometry you want to use for the particle representation, in this case the box you have one level up.
There are also instance methods as well. Do a search.
There are also instance methods as well. Do a search.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
- Alessandro Mastronardi
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- 6 posts
- Joined: June 2015
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