Hello Houdini engine pals.
basically i have this question, if i make copies inside my digital assets and put them all in one group i am going to get a single model shaped with all the copies i did inside houdini, which makes one single model every time i make a copy (lets say a bridge, i get one model per HDA), doing this can lead to huge scene files, so i was thinking the following:
what if instead of making copies and put them in the same model, maybe i can put some pieces inside unity and make instances, maybe this reduces the overall scene size (of course you will end with a lot more gameobjects, but, unity can handle them if checked as static).
the question is, does this second method works?
thanks!
copying geometry vs instancing
2884 1 0- Lune Sparkle
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- damian
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