copying geometry vs instancing

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Hello Houdini engine pals.

basically i have this question, if i make copies inside my digital assets and put them all in one group i am going to get a single model shaped with all the copies i did inside houdini, which makes one single model every time i make a copy (lets say a bridge, i get one model per HDA), doing this can lead to huge scene files, so i was thinking the following:

what if instead of making copies and put them in the same model, maybe i can put some pieces inside unity and make instances, maybe this reduces the overall scene size (of course you will end with a lot more gameobjects, but, unity can handle them if checked as static).

the question is, does this second method works?

thanks!
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If you use the instancing method in your HDAs, instead of the Copy SOP, then it should be equivalent to instancing Unity meshes using a pure instancer asset. It's just the Copy SOP that is problematic at the moment.

But ya, the second method should work.
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