Hi.
I'm no sure when this stopped working. I recently upgraded to H 15.0.313 and Unity 5.3 and can't use object form Unity in created asset.
Simple copy asset that copies boxes on grid.
Added Operator Path, set Op Filter to Any SOP and copied parameter to
objectmerge in asset. screens in attachments.
In Unity I see Inputs and created parameter, can put box in it but nothing happens. I'm not sure but should field under Houdini Params (script) be empty ?
I'm pretty sure doing everything like before
And different assets (with geometry for Houdini and inside asset) are working.
Just not taking objects from unity. Same with houdini curve created in Unity..
thanks for any help,
T.
Object form Unity not working...
5985 8 0- TunaAndAHalf
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- damian
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- TunaAndAHalf
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- damian
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- TunaAndAHalf
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- TunaAndAHalf
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- damian
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Ya, this is a…bug, for lack of better word. There's an option in Unity, in the Houdini Settings window (Houdini Engine > Houdini Settings), under the the Cooking tab, called Import Templated Geos.
This option is off by default because it can be expensive to cook and import all templated geometry (and also very confusing as everything will be on top of each other). However, if the option is indeed off, it means any templated geo will NOT BE COOKED - that includes the display SOP.
I'll to it that this is fixed soonish but it's also quite easy to avoid.
This option is off by default because it can be expensive to cook and import all templated geometry (and also very confusing as everything will be on top of each other). However, if the option is indeed off, it means any templated geo will NOT BE COOKED - that includes the display SOP.
I'll to it that this is fixed soonish but it's also quite easy to avoid.
- dpernuit
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