Creating Smoke Trails from exploding Debris

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i really need help creating smoke trails from chunks of debris ejecting from an explosion. i'm getting smoke trails but its not connecting all the way so its looking like a broken smoke trail so to speak. I have the .hip file with notes. i'm nearly finished with this project. All i really need is to get a decent looking smoke trail emitting from the debris. I started this project not having a clue about what i was doing. I read some of the houdini manual on what different nodes do in the simulation i was trying to create as well as I searched the internet and took bits and pieces of info from multiple tutorials to get me this far. i posted here before but didn't receive any replies. i hope someone can help me this time around.

Attachments:
DEBRIS FOR EXPLOSION.hip (1.7 MB)
DEBRIS FOR EXPLOSION SCREENSHOT.png (1.3 MB)
Debris frame 11.png (1.3 MB)
Debris Frame 13.png (1.4 MB)

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when clicked on you autodop network look at the substeps option and crank that up maybe to 6? and give that a try
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trail the debris, make curves from the trails, resample, source using gasparticletofield…
you can get fancy by putting ramps on the curves to taper-off the source attribute.
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