[How do I] : use camera projected sequence to multiply density in a shop cloud network?

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Ok, ok,

You can probably tell that I have a big yellow lemon on my Houdini app, which means I am a total noob. Took me a day to figure how to multiply density with some turbulent noise… but please help me take this a little further.
So how can I bring a camera projected sequence in SHOP and multiply it over the density inside a cloud shader?

Any help or hints will be appreciated.

Thank you,
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here is example, look at green nodes in SHOP/cloud material

Attachments:
ts_mult_cloud_density_by_camera_projected_texture.hip (362.0 KB)

Tomas Slancik
CG Supervisor
Framestore, NY
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tamte
here is example, look at green nodes in SHOP/cloud material

Wow, this is so cool - I have no idea what you did there but I'm going to spend some time ‘debugging’ (fancy word, heh) it. I wonder why there aren't any more straightforward tools like… “camera map” maybe?!
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