UE4 Blend Shapes support / FBX

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Why doesn't Houdini Export blend shapes into the FBX format?

I tried Maya, 3DS Max and even Blender and blend shapes work ok inside UE4 but I can't get blend shapes working from Houdini exported FBX files. Is this a bug? Is there any ETA when this will be supported as its quite a major feature.

I can somewhat work around that using Houdini Engine but it is lacking a lot of features I would get from FBX imported blend shapes like runtime access or animating blend shapes.

Thanks.

EDIT: At second though this should be probably moved to Houdini forum instead of Engine forum. I am using Houdini Indie and I also filed this as a bug, currently Houdini is unusable for modular character modelling for game engines.
Edited by sHTiF - May 16, 2016 17:38:41
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This has been filed as an RFE afaik, and yes there's no support for fbx blend shape export afaik (again).
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I've also submitted this as a RFE.
I'm hoping that SESI will address the character side of “Houdini for games” as well. For example, it would be great to have a working autorig that exports easily into UE4/Unity. Getting blendshapes to export in fbx would be a good start though.
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check out Stevenc Burrichter's game tools branch, https://github.com/sideeffects/GameDevelopmentToolset, [github.com] there's a asset in there that converts vertex animations into bone rigs that UE4 can read.

but yeah real blend morph support would be ideal.
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Yep I am aware of the GDT and used it sometimes but in most cases I already have fully rigged character with bones and just want to add blend shapes so it wouldn't be feasible to add it as additional bones.
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Hi.

Blendshapes are supported in H16+.
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