How to add ambient occlusion in basic smoke shader?
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- jebusjuice
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- OneBigTree
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- tamte
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OneBigTreenot really that different, you can use Occlusion VOP, multiply by opacity and export as separate image plane
You take the ambient occlusion node and plug it in the diffuse port of the shader. Oh wait, that was another software…
however personally I would avoid that as AO is very oldschool technique and you can get much better and quicker results if you just add Environment light and use per light exports to get individual image planes
and if you really want you can switch Env Light to AO mode, but I would stay in Direct Lighting mode with nice HDR
Tomas Slancik
CG Supervisor
Framestore, NY
CG Supervisor
Framestore, NY
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