displacing polygons

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hi,

if i want to have all the polygons displaced while being parallel to the floor how should i approach?

i facetted with unique points and used turbulence noise with displacing along the normal. but of course it's not good enough.

hb
Edited by garin2 - June 17, 2016 23:17:54

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Screen Shot 2016-06-17 at 8.07.20 PM.png (741.4 KB)

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Extrude sop using noise from Composite. Attached.

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ExtrudeSop.png (1.1 MB)
Displaced.hiplc (108.5 KB)

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that's great and simple idea. thanks!

is there a way to do it in an attribute vop? or using connect, partition?

hb.
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