Getting Normal from a Primitive

   3073   1   0
User Avatar
Member
2185 posts
Joined: Sept. 2015
Offline
Hello,

So I was working along with this tutorial;

http://archive.sidefx.com/index.php?option=com_content&task=view&id=1242&Itemid=132 [archive.sidefx.com]

In it his sphere is set to primitive then after is added a point node with Normals added.

However when I do the same I can't get any normals while my sphere is set to primitive yet if I change it to anything else like polygon the normals appear.

This tutorial seems to have been around for a while.

I am wondering if maybe things have changed?

I'm including my file.

Anyone happen to know why I can't get a normal while sphere is set to primitive yet he can?

Thanks

Attachments:
Normal from primitive.hiplc (58.1 KB)

User Avatar
Member
2185 posts
Joined: Sept. 2015
Offline
I also just tried using an attribute create node in place of the point node and get similar results.

Initially when I create a normal with the attribute create node it shows up.

But when I connect it to the sweep it disappears, not just diplay wise but it seems to have no affect on the intended purpose in the sweep.

Also if I don't attach the attribute to the sweep but only just switch back to polygon on the sphere and then back to primitive the normal will dissappear. I have to remove the attribute and re-create it again with attribute create node to get the normal to show again.

So I am begining to think there is a bug.

Of course there just may be some settings in my Houdini that is giving me this behaviour?
Edited by BabaJ - June 26, 2016 11:17:49
  • Quick Links