I have a character animated in CHOPS that I have added hair on. The hair works fine before grooming and follows the animation with no issue but after I groom the hair is offset(No longer on head) from the now deformed character but still follows the animation in the wrong position. Attached is a test HIP File. I did a simple rig of a tube and created 2 different hair groups. The one on the end has no grooming applied and the other one has grooming applied. The groomed Hair no longer follows when you move “Chain_goal1”
Any ideas or Tut someone could point me to?
Hair not following Animation after grooming
3081 3 1- Dan Cota
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- sidenimjay
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If you are animating the Chain_goal1 at frame 1, the hair is not being captured. you need to set a key on frame 1, or what ever frame the Groom Frame parameter on the skin tab is set to, and then start animating at frame 2 or greater. Then everything will stick as expected.
this is one reason why most studios start shots at frame 101 or 1001, that way the capture frame can be 24+ frames earlier and allow for preroll into the animation
this is one reason why most studios start shots at frame 101 or 1001, that way the capture frame can be 24+ frames earlier and allow for preroll into the animation
- Dan Cota
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- JasonLeandro
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