I would like to export a 2d UV map of my subD character to a file so that I can import the file into photoshop for texture painting. I don't know how to do this in houdini, maybe with UV unwrap, and I can't really find specific information on this in the help files or the web. If anybody knows how to accomplish this, please advise.
Thank you very much…
UV unwrap?3576 3 0
Use any of the UV sops to edit your UVs. UVUnWrap depending on your geometry might be a good way to start. You probably want to go through the texturing video tutorials on the Apprentice CD 2 first. To view your UV's hit space+5 to switch the viewport to UV (space+1 to return to perspective). Once you have your UV's to your satisfaction, right-click on the last sop in your chain (network editor) and choose “Save Texture Image…”. A good format to save your picture in is something with the .tga extension.
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