In the first image, Reflect is set to 0. In the second image it's set to 0.001.
Everything else is set to the defaults. What's happening here, is it a bug?
Principled shader reflection funkyness
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- Siavash Tehrani
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- Felix6699
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- tamte
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Reflect 0 means Reflection is turned Off
otherwise Reflect controls only reflectivity of the surfaces facing the camera.
High incident angle reflections are always 1, hence the jump since 0.0001 means the falloff from 0.0001 to 1, which is big jump from 0-0
in other words it's alternative artistic control over reflection IOR
otherwise Reflect controls only reflectivity of the surfaces facing the camera.
High incident angle reflections are always 1, hence the jump since 0.0001 means the falloff from 0.0001 to 1, which is big jump from 0-0
in other words it's alternative artistic control over reflection IOR
Edited by tamte - Sept. 25, 2016 14:53:03
Tomas Slancik
CG Supervisor
Framestore, NY
CG Supervisor
Framestore, NY
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- Siavash Tehrani
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