Attached is a render I currently have in Mantra. Now, I know at least some aspects I need to fix but not really sure how one might go about it, so i'd love if you guys had any pointers for me!
Edit: Figured this part out! Had to edit the falloff and border settings in the object source -> Create Fuel Volume Node.
STILL No idea about the other two however…..
#2 - The top of the flame is too wispy and when looking at candle flame references, you see that it's more calm and even slightly rounded. What types of settings would help me with that?
#3 - Most confusing to me at the moment is the color gradient ramp I've been trying to play with in the SHOP network. By default it gives the Candle texture to the flame so it can be rendered, but when I go and tweak the gradient for the temperature color ramp in the texture settings, it simply doesn't give me a seemly correct range. I have the settings to display from 0-1 (from one end of the gradient in the center to the other end of the gradient towards the least hot parts.) It seems to give me one color and one color only no matter how I tweak the range settings and the ramp. I want it to be more blue towards the bottom/center and branch out a brighter orange but it just doesn't seem to want to give me a blue center with an orange outer gradient.
Attached also is the file I've been working with if anyone wants to take a look!
I eventually want to take the candle light into Maya and do a render, because I'm working on a ship cabin at night mostly with warm candle light on the interior and bluish moonlight on the exterior coming in the windows.