I made an HDA, added a Substance in the Extras and assigned it to the geometry inside the HDA. I also installed the Substance Plugin into Unreal 4.
Can I get Houdini Engine to bake meshes and the Substance to Unreal 4?
I am aware of the possibility to assign Substances in Unreal with the Unreal_Face_Material attribute, but I wonder whether I would be able to deliver one HDA (for example on the Orbolt asset store) that contains and bakes all required files.