Im having trouble with selecting the primitives in both the front and back of a poly model. I have front/back selections set to f/b, I marquee my model but the back half remains unselected. What am I missing?
Also, I just want to confirm that I'm doing the following in most efficient manner. When I need to remove a row of edges and points from a poly model, I must first dissolve the edges, then blast the points. Is this the BEST way.
Thanks in advance.
Having trouble selecting F/B2601 1 2
I'm not certain about this, bet the problem *could* actually be related to your graphics card if all your selection tools are set up properly. I noticed this same problem on a Radeon 9700 in Windows 2K, and all my selection tools were set up correctly. Also, when sculpting a closed surface on a 9700 or a Geforce, I often see the sculpts perturbing vertecies on the backside of the model. I though it was some Houdini bug, but then when I tried it on an SGI, sculpting worked fine and selection worked fine.
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