Poly Bridge winding

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Hello, this is my first post, so yes I am a NooB to Houdini, but not to 3D. I have a video of my first procedural model, but I am having an issue. It has to do with the Poly Bridge (I think), I have attached a link to a video and my file, all critiques are welcome too; I want to learn the most efficient best way.

Beyond that topic is there a connect component like Maya or Max? I want to select 2 points and create an edge to connect them. The only solution I have found is to use the PolySplit (over and over).

Thanks!

Dan

Attachments:
Lamp02_fin.hipnc (432.7 KB)

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Maybe you can use Poly Knit SOP
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I am also in a polybridge nightmare. I've done this about 12 times on these two objects. It only came out right once. I've tried adding them one at a time, selecting them in order, entering the poly numbers manually. I may go back to modo for this piece and import the geo back. Each poly seems to guess at it's own twist arbitrarily.
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Attachments:
mine_09_EndNG.hipnc (302.7 KB)

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Hi eyeclick! Your HIP file seems to be missing several assets, so I can't check directly what's going on, but it looks like it might be something related to vertex order. If I do something similar, but add a Primitive SOP, select one of the end primitives for Source Group, and on the Face/Hull tab, set Vertex to Shift, and adjust U Offset, the correspondence seems to change between the two sides. I'm not sure whether this is intentional behaviour or not, but I'll ask someone who might know more.
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FWIW, I started with Bridge too…found it too finicky…in the end, threw out initial approach and went in entirely different direction….FAR more stable, check here: (no bridge from ver 1.04 on)

http://forums.odforce.net/topic/32190-mobius-modeling-how-we-can-do-the-twisting-in-houdini/?tab=comments#comment-177522 [forums.odforce.net]

(yes I know it can't be applied in all situations, but my point is if you can help it, avoid bridge…)
Edited by vusta - Jan. 2, 2018 17:01:41
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