Hello,
I am trying to do some tests where I am bringing in fur(curves) and am trying to render them in Arnold within Maya.
Can the engine recreate attributes on curves? I am trying to give the curves attributes to control the width as well as things like specific UV attributes to read in the shaders.
I can see that for regular geometry they are represented in the “Extra Attributes” area, but this doesn't appear to be the case for curves.
Any insight on this would be much appreciated!
I'm using Maya 2015 and engine version 15.5.717
Nate
Fur/Curve Attributes
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- awong
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