glitch on looping vertex anim via texture
3722 8 0- aoakenfoArchiact
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Is this normal during a loop reset? What you're seeing is inside UE4, exported with consistent topology (as far as I can tell). Happens most frames, but occasionally loops seamlessly.
On export, I cut the first and last frame as the extrude doesn't kick in until frame 2. If I don't I would get inconsistent topology.
On export, I cut the first and last frame as the extrude doesn't kick in until frame 2. If I don't I would get inconsistent topology.
Edited by aoakenfoArchiact - April 3, 2017 14:55:01
- lkruel
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It shouldn't do that no…
Can you try using the HDA from this project?
dropbox.com/s/7ihdawwj2a03jr8/GDC2017_VertexAnimationTextures.zip?dl=0
Luiz
Can you try using the HDA from this project?
dropbox.com/s/7ihdawwj2a03jr8/GDC2017_VertexAnimationTextures.zip?dl=0
Luiz
Luiz Kruel
Senior Technical Artist
SideFX
Senior Technical Artist
SideFX
- aoakenfoArchiact
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- lkruel
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- lkruel
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- aoakenfoArchiact
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- lkruel
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- aoakenfoArchiact
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If I match the current definition, the vertex_animation_textures1 node becomes empty (no nodes inside). I'm on Houdini Core 16.0.557. On startup, I see this dialog.
Previously, I was trying to import the fbx from GDC2017_VertexAnimationTextures\Source\Cloth\export
Previously, I was trying to import the fbx from GDC2017_VertexAnimationTextures\Source\Cloth\export
Edited by aoakenfoArchiact - April 3, 2017 15:58:35
- lkruel
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