Hi,
I am trying to create points that will age oer time so it can be used as density in a sim.
The points grow around an object from a set start point, once they are created I want to add ID and AGE attributes and over time each point dies out (maybe each slightly randomly)
I have created the set up and created the ID and AGE attributes but cant figure out the death over time part.
In the debris solver they use alot of VEX to create points when object split and these points age over time once created. I dont understand VEX well enough to hack this code so need help. A VEX version or VOP version would be greaty appreciated.
I have attached the HIP file
Thank you in advance.
Duncan
Creating points then making them age over time.
5273 1 1- captainbuckfish
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- kevinthebright
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Matt has a great example they may help if you want to do it in VEX.
http://www.tokeru.com/cgwiki/index.php?title=HoudiniVex#Solver_and_wrangle_for_branching_structures [tokeru.com]
Kevin
http://www.tokeru.com/cgwiki/index.php?title=HoudiniVex#Solver_and_wrangle_for_branching_structures [tokeru.com]
Kevin
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