Really curious as to why this one is giving a infinite recursion error on the null object…
Was just messing about making a VEX deformer, fetching an objects transforms and modifying @P through that, worked fine initially but now the null is very unhappy indeed…
Any ideas?
Cheers,
Henry
Infinite recursion error when using VEX optransform
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- friedasparagus
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- edward
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- friedasparagus
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- malbrecht
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Interesting - thanks for the info, Edward! I wonder if some strange things I experienced in similar situations are a multithreading things as well (seemingly unrelated “recursion” messages where, with the right “order of evaluation”, no recursion should appear). If I can reproduce one of those (I think I can), I'll try with -j1 …
Marc
Marc
---
Out of here. Being called a dick after having supported Houdini users for years is over my paygrade.
I will work for money, but NOT for "you have to provide people with free products" Indie-artists.
Good bye.
https://www.marc-albrecht.de [www.marc-albrecht.de]
Out of here. Being called a dick after having supported Houdini users for years is over my paygrade.
I will work for money, but NOT for "you have to provide people with free products" Indie-artists.
Good bye.
https://www.marc-albrecht.de [www.marc-albrecht.de]
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