just started to learn Houdini 16, no whitewater yet, i'm using ocean shelf for the startup. setting is: - openCL - particle separation 2 - particle radius scale 1.2 - grid scale 1 - surface collisions - velocity smoothing 0.05 - velocity scale 0.5 - transparency 0.5 - surface extrapolation 0.865
just wandering, how to make the splashes more natural in front of the boat? hope you guys have simple way, i tried to search some tutorial, but still complicated to me…C&C are welcome
I would use a lower particle separation (try 0.04) and return the grid scale back to the default of 2. Boats are not cars, they don't travel in a straight line as you have. Consider adding a simple expression to the Y-axis to allow for a bobbing effect or maybe hand animate a slight roll to rotation as the boat moves forward.
Adjust the multiplier as needed.
sin($F * 0.5)
Also disable OpenCL, it may start failing as you lower the particle separation.
Edited by Enivob - April 18, 2017 08:27:42
Using Houdini Indie 20.5 Windows 11 64GB Ryzen 16 core. nVidia 3060RTX 12BG RAM.
Enivob I would use a lower particle separation (try 0.04) and return the grid scale back to the default of 2. Boats are not cars, they don't travel in a straight line as you have. Consider adding a simple expression to the Y-axis to allow for a bobbing effect or maybe hand animate a slight roll to rotation as the boat moves forward.
Adjust the multiplier as needed.
sin($F * 0.5)
Also disable OpenCL, it may start failing as you lower the particle separation.
ok, noted, gonna try now, i will post the preview later, thanks @Enivob
looks like my scale is too big, when i tried to put particle separation to 1 my houdini become so heavy, and the amount of particle is 20 millions, maybe i tried to re-setup and adjust some settings first