RBD objects are moving separately in AutoDopNetwork.

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hello,
i just started learning houdini 16. i am working on a car animation with the use of RBD objects and static objects tools.the problem is when i play the timeline, the car and it's tires starts animating seperately, after checking every node's parameters I've got an option called ‘use single object’ inside the car's ‘dopimport1’ node. so i checked it and now tires are animating with the car in obj level. but still inside the AutoDopNetwork node car and all 4 tires animating seperately. i don't know how to fix this issue. please help.
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The “RBD Objects” shelf in H16 creates an object per connected piece by default. So your tires are become separate objects.

Use “RBD Hero Object” to create a single RBD object out of your car.
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Thanks for the help. my problem is solved.
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