There might be a bug in the curve tool in Unity.
When I link the curve to at gameobject(to organize things) the curve behaves very odd. If I move the gameobject with the curve linked the curve will move at high velocity away from the gameobject.
This gives me some problems with the houdini intergration in unity. What I would like to do is create a prefab with a houdini curve inside that the level designer can modify. But since the curve goes crazy being linked to a gameobject it's impossible