Vertex Animation Tool no BBOX Min and Max values on render

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I have been following the Houdini for Games webinar video and was testing out a cloth sim. I am able to render out mesh, position and normal data and I am able to set this up in Unreal, but it does not output the BBOX Max and Min values when I hit render. So I have nothing to input into my material instance. Has anyone seen this? Is there a work around? I am using Houdini FX 16.0.557 and any help would be greatly appreciated.

Thanks,
Ernie
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I have the same issue, min and max are 0, 0.

did u fix it?
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Solved the issue at least for me.
Needed to use latest Dev branch assets. The vertex animation SOP should NOT be a subnet…if it is you're using wrong(older) version.
Edited by art3mis - Aug. 30, 2017 13:27:31
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