Hi All,
I'm having a little trouble getting a shader that matches (as close as possible) my Unity one to work in the Houdini viewport.
The effect I am trying to get is a shader like the principled shader but with it's emission derived from the point colour. Almost like a mix between shaded and constant.
Not sure how much viewport tweakery is possible, any ideas?
Thanks!
Pete
Viewport shader with emission from point colour
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- peteski
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