Viewport shader with emission from point colour

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Hi All,

I'm having a little trouble getting a shader that matches (as close as possible) my Unity one to work in the Houdini viewport.
The effect I am trying to get is a shader like the principled shader but with it's emission derived from the point colour. Almost like a mix between shaded and constant.

Not sure how much viewport tweakery is possible, any ideas?

Thanks!
Pete
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You can disable lighting, in which case point color will be emissive, but I'm guessing you probably want other lighting styles as well. In that case, there's currently no way to do that without writing a custom shader.
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Ahh that's okay, I'm getting close enough. I just thought I might have missed some cool stuff that made it into 16.
Thanks,
Pete
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