This is a simple scene. There is only a Windforce dop with some noise and downward velocity in Y and the Wiresolver (and ground plane connected to the Static Solver).
With pops we have collision behavior but the wires don't work with pop nodes. Is there any built in functionality for this or does it need code?
When I use gravity and windforce the gravity doesn't work, so I faked it. We cannot mix those forces accepted by Wiresolver with stuff like gravity?
I've tried introducing POP forces as well - with POPsolver connected to Multisolver, together with Wiresolver, but the sim just goes crazy.
I've attached a test scene (I've also added a box to collide with).