Upcoming webinar - Material Style Sheets: Part 2 - next Wed, April 18 at 12pm EST
By Jeff Wagner, Senior Production Consultant
Info & Registration [sidefx.co]
Part 2 on MSS will focus on CVEX overrides and using MSS outside of Houdini. The bottlecaps example will be worked up from scratch in Houdini, looking at the process of using VOPs to construct a CVEX run-time procedural. We will use a CVEX program shader to drive property overrides in turn to randomly select different texture maps to apply to the packed primitive bottle caps.