Can anyone be so kind to remind me how to create a geometry convex hull / collision hull? I'm not planning to do any dynamics right now, but i'd like to create (animated) convex hulls around existing objects to use those as visualization proxies for some heavy animated geo i'm planning to instance in a scene.
Thanks in advance.
Cheers,
A.
procedural convex hulls around geos?
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- Adriano
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I'm gonna state the bleedin' obvious…………..convexhull (tetrahedralize) ?
Yeah, i tried that, it super-crashed my scene after hanging for 15 min… but i hear it works well with cubes and low-poly stuff that don't really need it
(Late night sarcasms… apologies).I was after a more creative (VEX maybe) functional solution? Cause i'm not getting anywhere with the SOP, my geos are just too big and detailed.
Thanks though.
A.
Edited by Adriano - April 27, 2018 13:26:09
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