Modelling brain looking pattern

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Hi,


I need to create a sausage-brainy-wobbly pattern that I can apply to a larger surface (couple 100 meters high). It just has to ‘imply’ a feel of brain.

I have tried using smoothed voronoi chunks and push all into a VDB. This works but uses large amounts of RAM with finer details .


Curious about different approaches on this .. maybe using displacements?

Greets!
m.
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Try reaction-diffusion http://www.entagma.com/houdini-true-3d-reaction-diffusion/#more-489 [www.entagma.com]
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insanely cool - even in 2d!

looking into this! thanks!
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Maybe check out the sticky on differential growth over at odforce as well:
http://forums.odforce.net/topic/25534-differential-curve-growth/ [forums.odforce.net]
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hi .. thanks for that additional input.

btw.
I have tried the reaction diffusion model, but the nature of the resulting geometry is a tad too far away from brains, even when doing iso-offset like things on the resulting geo.
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awesome thread you mentioned, DaJuice.

this setup seems to work well for me:
http://forums.odforce.net/topic/25534-differential-curve-growth/?tab=comments#comment-148452 [forums.odforce.net]


thanks!
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