Hi,
I need to create a sausage-brainy-wobbly pattern that I can apply to a larger surface (couple 100 meters high). It just has to ‘imply’ a feel of brain.
I have tried using smoothed voronoi chunks and push all into a VDB. This works but uses large amounts of RAM with finer details .
Curious about different approaches on this .. maybe using displacements?
Greets!
m.
Modelling brain looking pattern
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- deadalvs
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- AndyW
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Try reaction-diffusion http://www.entagma.com/houdini-true-3d-reaction-diffusion/#more-489 [www.entagma.com]
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- deadalvs
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- Siavash Tehrani
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Maybe check out the sticky on differential growth over at odforce as well:
http://forums.odforce.net/topic/25534-differential-curve-growth/ [forums.odforce.net]
http://forums.odforce.net/topic/25534-differential-curve-growth/ [forums.odforce.net]
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- deadalvs
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- deadalvs
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awesome thread you mentioned, DaJuice.
this setup seems to work well for me:
http://forums.odforce.net/topic/25534-differential-curve-growth/?tab=comments#comment-148452 [forums.odforce.net]
thanks!
this setup seems to work well for me:
http://forums.odforce.net/topic/25534-differential-curve-growth/?tab=comments#comment-148452 [forums.odforce.net]
thanks!
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