I have an object merge node that works with a bunch of wildcards, this kind of thing /obj/*/OUT_Collider.
In theory it's great because I can keep adding objects with that naming convention and they will automatically be added to the object merge. The problem is they don't reliably update. Sometimes if you remove an object, it will stay in that objectmerge (for that session) and sometimes when you add a new one, it wont appear.
I heard adding this to the end might work (`substr($F,0,0)`)
Is there any way to force them to update more often? It's started to cause a few headaches as the objects in the scene aren't always reliable.