Hi all, I'm creating a HDA that needs to generate multiple objects in Maya with transforms.
Anyone actually got “Use Asset Object Transform” to work? In Houdini I created single object containing a sphere. I set the object's X translation to 10 and created a HDA. I loaded the HDA into Maya and checked “Use Asset Object Transform”. The object's transform is locked/unlocked, but the transform in Maya doesn't actually change to match the transform set in Houdini.
Another thing I've noticed is that the transforms of all objects in a Houdini object level subnet are locked in Maya, but have been zeroed out. Seems like a bug.
Using H16.5, Maya 2017.