I create currently a bigger fracture Pipeline and export this with the RBD to FBX out node.
But I have since shortly always the problem that the RBD to FBX is not updating the animation data.
If I remember correctly this was not in the beginning not happened.
I created an example what I can share, it´s really only a simple test but it shows the problem.
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To recreate this Issue in the Example File is quite easy.
I created some Links at the “Source_OBJ” Node what does most everything.
-> play Timeline to see the Box Sim
-> Export RBD Box once
-> play Timeline again to see the Torus Sim
-> then switch the Fracture Objects and export as a new file the Torus Sim
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If you compare those files now the Torus animation is broken and used the previous BOX animation.
Also, I tried to reset the Simulation always in-between but this changed nothing.
Currently, I can only reset it if I restart the whole Houdini Project and this is not really a good workaround for my future Pipeline.
Can maybe someone have a look, I don´t get it what´s work. Currently, I assume it´s directly in the RBD to FBX out node.
Thanks a lot, guys.
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