Terrain UV Distortion

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Hello,

I am a beginner and I created a pretty big terrain and also some cliffs on it.
I am using tiled textures with some self exported masks for grass, rocks, etc. So my idea was to take the masks from the heightfield and apply them to my first UV set which is pretty distorted but its still fine for the masks.

Now I havs some rock textures which I want to tile and apply to it but on the cliffs everything looks way too distorted. So I want to apply a second UV set on my mesh with some smoother UV's.
Normally I am a UVLayout User but my terrain is way too big for that and sadly my first try with the UVFlatten SOP is a fail.


For showing purpose I attached an example which has way less polygons and is way simpler but shows the same problem.

So what can I do?
Edited by Kobar - Sept. 14, 2018 17:32:34

Attachments:
clifftest.hiplc (439.8 KB)
Unbenannt1.PNG (878.4 KB)

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