Any starting documentation for Houdini API with Unreal Engine 4?

   611   2   0
User Avatar
Member
1 posts
Joined: Oct. 2018
Offline
One of our tech artists has created a building generation Houdini asset that takes an mask image defining multiple building footprints.

We want to cycle through the footprint indexes generated by the trace node and stamp out (cook) each building in UE4.

Would like to automate this process because there may be hundreds of buildings across a map.

I have the Houdini plugin compiling in my own project but there is still quite a bit to it (I'm a programmer so I don't have a lot of exposure to the Houdini app yet unfortunately).

Any tips, documentation or suggestions on classes I should be looking at to accomplish this using the Houdini Engine plugin with UE4?

Thank you.
User Avatar
Member
332 posts
Joined: Feb. 2013
Offline
Are you still looking into this?
User Avatar
Member
1 posts
Joined: Jan. 2019
Offline
Excuse me, I can ask how to post ????
  • Quick Links