One of our tech artists has created a building generation Houdini asset that takes an mask image defining multiple building footprints.
We want to cycle through the footprint indexes generated by the trace node and stamp out (cook) each building in UE4.
Would like to automate this process because there may be hundreds of buildings across a map.
I have the Houdini plugin compiling in my own project but there is still quite a bit to it (I'm a programmer so I don't have a lot of exposure to the Houdini app yet unfortunately).
Any tips, documentation or suggestions on classes I should be looking at to accomplish this using the Houdini Engine plugin with UE4?