Houdini Engine for Maya, preSyncCallback and postSyncCallback
2139 2 0- kgoulding
- Member
- 7 posts
- Joined: Oct. 2013
- Offline
- juliap
- Member
- 146 posts
- Joined: Oct. 2017
- Offline
The original intent was to be be able to cache and (re)apply operations applied to the asset outputs. For example, walk the output objects and rename output objects to enforce some naming convention or rearrange the output dag hierarchy. But in any case they are applied only on sync (i.e. when the output objects are re-built, or when the input parm attributes are rebuild)
If you want to get a callback into maya on cook that's harder. When we still supported in-process execution (16.5 and earlier), you could add maya's python lib to your PATH and import the maya command module, but this doesn't work out of process. You could potentially send commands to the maya command port instead - see the maya commandPort command docs for a start.
If you want to get a callback into maya on cook that's harder. When we still supported in-process execution (16.5 and earlier), you could add maya's python lib to your PATH and import the maya command module, but this doesn't work out of process. You could potentially send commands to the maya command port instead - see the maya commandPort command docs for a start.
- kgoulding
- Member
- 7 posts
- Joined: Oct. 2013
- Offline
-
- Quick Links