MS DirectX (real-time) Ray Tracing

   1887   1   0
User Avatar
Member
250 posts
Joined: June 2016
Offline
Hello everyone.

You may have missed it, but Microsoft released DirectX Ray Tracing in its 10th of October windows 10 update!

DXR is part of DX12 and is the real-time ray-tracing technology developed by Nvidia, AMD and Microsoft, it is supported on Nvidia Turin GPUs, namely GF 20x and the newest Tesla v100, Quadro GV100/5000/6000/8000, AMD should release compatible cards soon!

We all saw the introduction to H17 and the promess for amazing things to come in the not too distant future, things like Solaris/Hydra (Pixar) and the such!

My question is this, does SideFX has plans to integrate DXR in Mantra in the not too distant future?

Futuremark has released a demo, you can see the video here https://www.youtube.com/watch?v=81E9yVU-KB8 [www.youtube.com]

And download the binaries for Win10 here https://www.reddit.com/r/nvidia/comments/9lcs4u/microsoft_dxr_demos_compiled_for_windows_10/ [www.reddit.com]
User Avatar
Member
7747 posts
Joined: Sept. 2011
Offline
Did Microsoft ever re-release the October update after it was pulled due to data-loss?

As for SideFX supporting DXR, I would have to express my doubts as they have been reluctant to support any proprietary or non-cross-platform APIs. Especially since DirectX is Windows only, and Houdini is primarily Linux software. This doesn't mean there won't be any hardware level ray-tracing support in the future.
  • Quick Links