Somehow I can't seem to get the whitehairs in Houdini 17 to work Had no problems at all in 16.
Here you san see the whitehair masks (witch seems to be 100% correct in the hairgen node)
In the hair shader “whitehairs” is turned on, but every time i render it makes ALL the hairs white somehow it seems to miss the integer mask completely. I might be missing something here (but in Houdini 16 I never had this problem before)
The same problem to me. The reason is that it set the whitehair attribute of all prim to 1.You could set a custom whitehair attribute before the guidemask and set value to 1.Houdini will force refresh this attribute.
But I think it's a little bug.Hope SideFX will fix it.
Yeah I hope so too. This is quiet annoying and time consuming for no reason.
Do you mean that the workaround is to generate a custom mask with the guide mask node? and give it the attribute name “whitehair” as well? (or simply a attribute create node? initializing that attribute, therefore forcing the cook?)
This issue is still present in Houdini 17.5 and I can confirm that if we add and attribute create before with the same name “whitehair (class Primitive and type Integer) with a default value of 0 and, then the white hair mask works!