Mass calculation from density in RBD solver vs. Flip - [SOLVED]

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Hi, I am currently on a sim where I pour some water into a glass with ice cubes. Everything works fine except that I can't find the right density for the ice cubes so that they float correctly. Density on the flip solver is at 1000, which should be fine for water; but when density on the RBD solver is set to 920 (which should be about correct for ice) they bounce on top of the surface like air filled balloons. I struggle to find a correct relative value for the ice cubes that doesn't make them either ultra light or sink to the bottom. Does any one have any ideas on how the mass is calculated on the RBD solver or perhaps have a value that might work?

Thanks, Peter
Edited by phoehsl - Nov. 28, 2018 22:08:18
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Figured it out. In case someone else comes across an issue like this check your feedback scale. It needs to be 1 for the units to be the same.
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