weighted random number generation
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- AndyW
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Something I've come across frequently and I'm curious how people are going about this. In a scenario where I'm grouping points based on a random number seeded by @ptnum, let's say into 4 equal amounts. How would I go about weighting those groupings? For example, adding more points to group 2 than the other groups? I hope that makes sense, shout at me if it doesn't
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- jsmack
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- mrCatfish
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- AndyW
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