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Hi.
Alos 2 detailed with Houdini.
Rendered with Indigo.

N042E000
Edited by yonosoy - Feb. 23, 2019 17:20:32

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N042E000.jpg (2.3 MB)

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that is really nice terrain.
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Thank you. Just starting. The world is there…
I think it is better every try.
Still N042E000 (18 X 18 Kilometers, the Pyrenees).

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N042E000_2.jpg (2.5 MB)

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Same point of view, last lights of the day, with clouds …
Smaller version (very heavy to render).

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N042E000_3b.jpg (784.4 KB)

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A bit too dark and noisy, but other than that, it looks pretty realistic.
https://www.artstation.com/artist/mcnistor [www.artstation.com]
metaphysical wildcard
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Thank you!

108 X 108 Km. (the minimum tile of Alos 2).

N030E078.

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N030E078.jpg (587.9 KB)

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Still N030E078.
Mie cumulus phase function for the volume of clouds (it describes the physic behaviour of the vapour).
Only a quarter of the process (700 samples per pixel), so there is a lack of light and colour.
The top of the clouds mesh is lacking some code. This is because I stop the render.
For the next.

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N030E078_3.jpg (956.8 KB)

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24K maps.
I can´t fit this time the noise maps of the texture. When a heightfield is tiled, how to manage the position of this maps in the copnet?

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N030E078_4.jpg (628.8 KB)

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Not a NE, but a general situation for mie cumulus. Very hard, but possible.

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Situations_002_ocaso_2019_03.jpg (451.4 KB)

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