i'd like to know would you do to create a vellum on an animated source :
Here is my base animated mesh.
It's a blend using a “f@blend” attribute. The blend goes from 0 to 1 : 1 means that the grid is unfolded.
What I want to do with vellum is :
use the f@blend attribute to drive constraints. It starts with a “pin to target” (soft type) with high stiffness value, that decrease based on the f@blend (f@stiffness *= (1 - f@blend) ).
When the (1 - f@blend) reaches 0, the grid use a standard “cloth” constraints.
But the problem I have is how to animate all these constraints.
First, the cloth constraint is calculated on first frame, so the constraints are all collapsed.
Then, even with a geometry wrangle in the vellum solver, I can't get the animated “f@blend” to calculate the stiffness…
So i'm stuck. I've also tried to do it inside a DOP Network and SOP Solvers, but no success.
All of this could be great for example on growing plants or other scaling stuffs
Thx !

