adding attributes to animate renderman shader
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- wood78
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- wood78
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- 6 posts
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- EigenAlex
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- stevenong
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Hi there,
rmands is what you're looking for:
> rmands
Usage: c
software/hfs5.5.266/bin/rmands file1.via [fi
le1.slo…]
-d destination directory
-D destination directory (puts script in this directory rather
than a sub-directory as with the -d option).
-i Run using soinfo (for RenderDotC)
-e Run using sletell (for Entropy)
-p Run using sloinfo (for prman)
-old generate old style dialog scripts (pre-shop)
-g specify maximum size per parameter page. The shader
parameters will be split into multiple pages if there are
too many parameters in the shader.
Example: rmands -g 8 -d $HOME/houdini5.5/shop *.slo
WARNING: This program will remove existing .ds files
Happy animating!!!
Cheers!
steven
rmands is what you're looking for:
> rmands
Usage: c

le1.slo…]
-d destination directory
-D destination directory (puts script in this directory rather
than a sub-directory as with the -d option).
-i Run using soinfo (for RenderDotC)
-e Run using sletell (for Entropy)
-p Run using sloinfo (for prman)
-old generate old style dialog scripts (pre-shop)
-g specify maximum size per parameter page. The shader
parameters will be split into multiple pages if there are
too many parameters in the shader.
Example: rmands -g 8 -d $HOME/houdini5.5/shop *.slo
WARNING: This program will remove existing .ds files
Happy animating!!!

Cheers!
steven
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