Hey everyone, I'm new to Vex and probably I'm asking something very easy to do; I followed the tutorial on youtube about particles swarn (https://www.youtube.com/watch?v=_5Z-pbwuB-4) and I have a question: it's possible to use an obj as bounding box and not just import the size inside the vex code? there is a method to let point wrangle to recognize the object? Because the tutorial explain how to set a cubic bounding box, but I wanna try to follow a specific object mesh. Thank you and sorry for bad english.
Just keep in mind that if the velocity of the object covers a distance more than the distance from the primitive center to its' bounding size, this method may fail with some points.
I've reduced the size of the individual polygons with a subdivide to keep those possibilities down.
A more thorough algorithm would be to make use of the intersects UVW information combined with the primitive center information.
I don't have time at the moment for that, but perhaps this will work for you in most cases;
Further subdivisions ( even in selective regions where points are ‘escaping’, could be the quicker fix for such situations. )