I'm working on a dynamic tree asset, and my wish is to use a wire solver or vellum to drive the mesh.
So I was initially working with wirecapture + wiredeform which work pretty well. The problem is that wirecapture and wiredeform are not compilable… When you deal with hundreds or thousands branches, it becomes very very slow.
Finally I tried the pointdeform SOP, which is compilable. But it seems that it doesn't get the orient from the curve…
Here is the point deform result :
and here is the wire deform result (which is what I want to have, but with the point deform) :
So, if anybody can help me with modifying the pointdeform code, which is pretty harsh to get the orientation with an animated curve ?
Or maybe there's a trick I don't know…
Thks !