Dave Stewart

Dave Stewart

About Me

VFX Artist


United States

Houdini Skills


Not Specified

My Tutorials

obj-image Quick Tips
Vellum Enhanced Wrinkles/Creasing
obj-image Quick Tips
Small-scale Viscous Sim Meshing

Recent Forum Posts

Day 7 Animation | Nature | Stone March 8, 2021, 12:01 a.m.

MARDINI Day 7 - Stone

Hey look, it's a ROCK CONCERT

Based on a little trinket I bought in a beachfront gift shop years ago.

Music: https://www.bensound.com [www.bensound.com]

Day 6 Animation | Motion | Flow March 6, 2021, 11:59 p.m.

Hey got a few frames out for the deadline!

FLIP sim + Redshift for rendering


Flip Fluid Volume Loss, Particles Dying Feb. 8, 2020, 3:51 p.m.

In my experience you won't always ‘see’ the particles leaking out. If you're using reseeding the solver will kill them if they end up inside the collision object, and the particles can also become compressed spatially without using particle separation.
Not much more I can suggest without taking a look at the .hip file, will crack it open if you post it here.