Wedge node changing viewport lighting

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Hi,
I am using a TOP network that fetches an OpenGL render node using a ROP Fetch node. I'd like to make variations using the different viewport lighting quality options: no lighting, headlight lighting and normal lighting. These can be accessed directly through the left button set (viewport's left side) or through the Display Options, Lights tab. Is there a way to access this with a Wedge node?

Thanks!
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Hi there,

The OpenGL ROP does not use any of the settings of the active viewports. That said, there are some settings you can wedge, in particular in the display options section of the OpenGL ROP.
- Ken Xu
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