DM 2

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General changes:
1. Soft Boolean 2:
feature: revamped core and UI
feature: better fillet building algorithm
feature: Smart normals allows to get very nice models without lots of tweaks
feature: faster then Soft Boolean 1.*, despite it always builds normals
feature: added different analyzation modes

2. Insert Mesh 2:
feature: HDA now uses smart normals (same as in Soft Boolean 2), which leads to much cleaner results

3. Geometry Library 2:
feature: models can be saved with materials

4. Lots of HDAs fixes and changes

Modeler 2:
1. feature: Edge Flow can be used modify the geometry by using edges curvature
2. feature: the Push tool now highlights mouse pointer edge, which leads to much stable use of RMB menu tools
3. feature: the Push tool can use the Set Flow node for currently highlighted edge or loop
4. feature: gestures have been added to the Flatten menu. This is a very fast way to flatten components by left, right, top and bottom directions
5. feature: you can now convert selected edges to loops using A+RMB shortcut
6. feature: Align View now works like in 3dCoat. Press Shift while rotating with Alt
7. feature: the Tools Panel now has Custom section. This is a place where you can use custom Python scripts or native Houdini tools
8. feature: the Relax Selection tool, applied to edges, now uses a new Smooth Edges HDA. It allows to smooth selected edges as separate curves
9. feature: more uses of mouse wheel in a couple of scene viewer states
10. feature: Extrude tool can now drag edges in screen space or using Shift and Ctrl for best axis
11. feature: Selector is a powerful quick way to select geometry by features like component normals or vertex count etc
12. feature: the Pick Duplicate Material tool can be used to quickly select material from face and assign it's copy
13. feature: Extrude and MoveExtrude are now combined to one tool
14. removed: Inset tool. Use Shift+LMB dragging in the Extrude tool instead
15. feature: Modeler Menu contents have been improved

Modeler Topo:
1. feature: the Topo tools category, which can be used to quickly retopologize high-poly models
2. feature: use of any modeling tools and project edits on high-poly model with a Project tool
4. feature: a special red cursor indicates that you are in Topo mode
5. feature: native Houdini retopology state tools are now better integrated into Modeler
6. feature: F1-F6 keys can be used to quickly switch between TopoBuild state modes without actual state activation
7. feature: you can draw ribbons and circles with the TopoStripe tool

Modeler UVs:
1. feature: the Topo tools category, which can be used to edit UV maps
2. feature: the UV Auto Flatten HDA automatically creates UV map. It can be used in combination with the Unwrap and UV Layout tools
3. feature: the Unwrap HDA is now integrated to the Modeler mode.
4. feature: you can use Ctrl+RMB or Connect tool (V) to quickly sew edges
5. feature: MMB moving now worls in can be used to transform UVs quickly
6. feature: the Flatten menu (Alt+F) gestures can be used to modify UVs by left, right, top and bottom directions
Edited by Alexey Vanzhula - Oct. 18, 2019 05:50:00

Attachments:
intro1.png (7.9 MB)
intro2.png (5.9 MB)

https://vimeo.com/user43923185 [vimeo.com]
https://gumroad.com/alexeyvanzhula [gumroad.com]
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7 days discount!
https://gum.co/xKBKM/dm2_7days_discount [gum.co]
https://vimeo.com/user43923185 [vimeo.com]
https://gumroad.com/alexeyvanzhula [gumroad.com]
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Any new videos Alexey?
Manuel Köster - Technical Procedural Artist @Crytek

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DM 2.1 7 days discount:
https://gum.co/xKBKM/7_days_discount [gum.co]
https://vimeo.com/user43923185 [vimeo.com]
https://gumroad.com/alexeyvanzhula [gumroad.com]
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Hi,

I just bought DM 2.1. Is there any documentation on how to use it? Or, is it a “feel your way around until you get it” approach?
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Please disregard my previous post. Had I unzipped the downloaded file, I would have noticed the documentation contained inside.

Now, if you will excuse me while I head for the exit with my tail tucked between my legs
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The shelf shows up in Houdini 18, but gives errors if used.

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DM21_H18_Capture.PNG (337.3 KB)

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DM2 causes crashes in Houdini on Mac OS Catalina. Not sure when it will be compatible.
Edited by JabbaTheNut - Nov. 30, 2019 02:48:49
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Hello guys

I have copied the two folders MODELER and PACKAGES to the Houdini 18 folder and after opening Houdini I can't find the new MODELER shelf in the menu. Does anybody have a clue why this could happen?

Many thanks for your answer.
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Hello guys

I have copied the two folders MODELER and PACKAGES to the Houdini 18 folder and after opening Houdini I can't find the new MODELER shelf in the menu. Does anybody have a clue why this could happen?

Many thanks for your answer.

1. What Houdini version?
2. What OS
https://vimeo.com/user43923185 [vimeo.com]
https://gumroad.com/alexeyvanzhula [gumroad.com]
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Hello guys

I have copied the two folders MODELER and PACKAGES to the Houdini 18 folder and after opening Houdini I can't find the new MODELER shelf in the menu. Does anybody have a clue why this could happen?

Many thanks for your answer.

1. What Houdini version?
2. What OS

Hello

The problem was somehow connected with the current and previous version installed on my PC _ Win 10. When I unistalled Houdini 18 and MAINLY deleted related folder Houdini 18 in Documents folder it worked then. I think the reason was the Documents/Houdini 18 folder, but I am not sure.
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