Can someone please explain to me how do i put random color on each object that i instanced on a grid? Im browsing through forum, applying different setups but for some reason i can't get it to work.
I have object that i coppied with for each point loop on a grid, but i don't know how to randomise color of each those piece on a grid.
@BabaJ Hmm, it doesnt seem to work, i got the following error on Attribute Randomize SOP: Error Invalid source /obj/sphere_object1/attribrandomize1/attribwrangle2/attribvop1 Error: Unable to evaluate expression (Syntax error (/obj/sphere_object1/attribrandomize1/seed))..
It works now, with 1 problem I even did the rotation of them through the transformation sop with $F
But, when i render, the objects that are now colored in the viewport are black and white color in the render. First time i see this occour. What could it be?
When i add for example sphere in another object container, and add a color to it, it displays it correctly, however as shown above, i get black and white, that is, no color… There is a Cd attribute on block end…i don't understand why is there no color?
I fixed it enabling the packed color on the shader.
Note that i didn't have previously a shader added to the objects. I thought that, using this setup as you can see in the file, with the attribute randomize will set the color. Is this really the route, to only be able to get the color with applying the shader (this example the principled shader, and tickig the packed color) ?