Instance HDA

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Hi
Just one question.
I've seen a video that was showing an HDA with instancing without creating thousands of node inside C4D, unfortunately I can't achieve it a and any try is resulting with thousands of nodes.



Any help would be highly appreciated.
Thanks
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Joined: Sept. 2016
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This is not instances, the cubes are merged as one object… which is not useful if you want to have trees or whatever else than a cube. What you can do tho, is to scatter a simple plane in your HDA and then use Mograph to Clone on Object in the center of the polygons. That's what I do, so I can have render instances.

I am looking to bring instances in C4D via HDA as well but it doesn't seem possible right now like it is in Unreal Engine.
Edited by aiven - Oct. 25, 2019 19:09:05
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